Beyond "it's the way it is"... I was wondering why it exists rather than a straight 100*(fastest / slower time).
I didn't realize how punitive the formula was until this week. Someone pointed out to be that I somehow raw timed Jeff Wong. That's not normal... Even if a good day on my part, bad on his... that still doesn't happen, even when I win my class and he doesn't (This occasion we both did). So I was shocked when I looked at the Team results and saw I had ~2.5 less points than he did to contribute to my team. This got me thinking (I know scary!)... why was there such a difference. Ok Pax played part of it, using the PAX/RTP multiplier, I'm now behind ~ .3 sec. So how do we end up 2.5 points apart.... the nominalization to 100 took us from .3 to .5 sec, but the 4 X's multiplier in the formula is what really made the BIG difference. Team results, class results, EOY PAX over all winner results... we use the same formula for all of them.
Why do we need to stretch out the differences with the 4x's multiplier? I can't think of any other sport (or region within the sport) that uses a multiplier to exaggerate the differences in scores. And to what point? To make the winner feel like they won by a bigger margin by mathematically increasing it? I just don't see the benefit. We time to the thousand. On the rare occasion there might possibly be a tie... their points will still be the same, the multiplier only plays out on those below them (whether their are the winner, or someone farther down the results), so again whats the point?
Just wondering why it exists, and more importantly why it needs to continue in the future? Other than... that's the way it always has been.
For all those who talk about the unfair PAX/RTP formula's... I'm shocked you haven't already jumped all over this as it exaggerates the PAX differences by 4x the actual difference. Tell me that's not working for you
